Date: 3/00
OS: 6.5.5
OGL: 1.1
Figure 1: Graphics primitive rendering rates for isosurfaces.
Figure 2: Frame rate for isosurface rendering
Figure 3: Graphics primititve rendering rates for colored contour slices
Figure 4: Frame rates for rendering colored contour slices
Figure 5: Graphics primitive rendering rates for volume rendering with quad meshes.
Figure 6: Frame rates for volume rendering with quad meshes
This page maintained by John Clyne (clyne@ncar.ucar.edu)
$Date: 2000/04/17 05:58:50 $, $Revision: 1.1 $