The Digital Movie Player (DMP) benchmark measures I/O and graphics
performance of the dmp application. Dmp is a stereo movie playback utility
that streams image files from disk into a stereo or monoscopic frame buffer.
The application is both I/O and graphics intensive. Posting of imagery
to the frame buffer is accomplished via rendering a single, large, bi-linearly
filtered, textured mapped rectangle for each image displayed. Hence, the
application has both high fill rate and texture down-load bandwidth requirements.
Geometry and lighting requirements are negligable.
The input data stream consists of a stereo, 633 frame-pair (1266 individual frames) animation.
Four different timers are reported: input time, data process time, display time, and run time. Input time is the time it takes to read the image file from disk. Data process time is input time plus any data formatting time (time necessary to process the imagery for display). Display time is the time it takes to process the OpenGL calls used to render the imagery. Run time is the overall execution time. The overall frame rate in frames per second is simply the run time divided by the run time.
This page maintained by John Clyne (clyne@ncar.ucar.edu)
$Date: 2000/04/17 05:58:52 $, $Revision: 1.1 $