The Tenmillion Triangle benchmark measures graphics rendering performance
of triangle meshes. This benchmark has been modified from the original
SGI Tenmillion Triangle benchmark to support immediate mode rendering.
The benchmark is highy-optimized for performance on the SGI Reality
Engine architecture and results should be interpreted as the performance
never to be exceeded by a real-world application.
The benchmark permits the enabling/disabling of various different primitive attributes (.e.g. anti-aliasing, texture mapping, and z-buffering). Both immediate mode and display list rendering are supported. Lastly, the area size in pixels of the primitives may be precisely specified.
Rendering is single-buffered and the frame buffer is not cleared after initialization.
For each experiment, the primitive rate in Megaprimtives/sec is measured.
This page maintained by John Clyne (clyne@ncar.ucar.edu)
$Date: 2000/04/17 05:59:14 $, $Revision: 1.1 $